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Programing
TimeRide is a Platformer similar to the Rockman series.
Graphics assets were furnished to help us making this game.
The objective was to deliver a game in a short amount of time thanks to the tools proposed by Construct 2.
The game has 3 playable levels with an HUB structure.
Platformer 2D

Game / Level Designer

March 2016

My role in the production
I was in charge of programming. The main challenge was to use a software never used before that uses visual scripting.
The problems encountered were due mainly to the constraints we had, such as not to make offensive weapons for the character's special abilities.
Some other issues have been added over the production regarding programming, such as checkpoints. Tweaking was also complicated because of the way the software handles variables.



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