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June 2017

FPS

Level Designer

Oasis

Oasis is a "Capture the Flag" (CTF) card created on Unreal Tournament. (Pre-alpha version)

The objective of this map is to be playable at 6v6 with different positioning points to cover various strategies.

The cooldowns of the objects have been modified to create tension, especially in frequented places. (Many objects are in the strategic places of the map)

My role in the production

The design of the map and its documentation were done by three people (Including myself).

Integration during the prototyping phase (metrics and blocky) was done by 2 people. One was in charge of the bridge and the canyon in the middle.

 

Finally, I was in charge of both fortresses. (Some entries are missing on the map and have been added after prototyping)

During the last phase of integration, I was in charge of placing and testing the final objects. While my colleagues were in charge of adding the final coverage points with the terrain and some props.

Map

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