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June 2017

Integration - Balancing

Programmer

Tower Defense

Equilibrium is a 3D Tower Defense with two main features.

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The built turrets are attached to a central tower.

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At each end of the wave of enemies, the player must defend a new side of the attacked tree.

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These are dependent on the seasons that evolve over waves of enemies (All 4 waves).

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Strategy and management are at the core of the gameplay.

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My role in the production

I was the person in charge of programming all the features of the game. In particular the power-ups and the specific powers of the turrets.

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I had to also create exceptions for each object and its reaction during the changes of seasons.

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I had to take care of creating a system for reading an excel file in Unity for this project. Given the scale (create 20 levels in a short time) I wanted to simplify as much as possible the integration and the balancing of the enemies.

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I also learned how to use animations and how to modify them directly by code to simplify the state alterations of our enemies.

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