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Puzzle Game 2D

Programing

June 2016

Game / Level Designer

Golden Path is a PuzzleGame with programming phases to resolve levels.

 

The objective is to guide the miners to their trolley and to make them dodge the thieves on their way.

The challenge of the project was to finish the production without using Unity Engine collisions.

My role in the production

My role was to program the entire game without using Unity collisions. Everything has been done with basic programming for the game engine.

I was also in charge of integrating the assets provided by my classmates.

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